Village Run
Village Run
Deliver items around the village and place items to optimise your route! Earn more and more gold as you deliver an increasing number of items. Buy items to place into the world to increase your efficiency. See how much gold you can earn in 10 minutes or continue on endlessly!
Features
4 Gadgets to place down including launcher pads, speed boosters, stamina refills and even teleporters
3 Upgrades to maximise your efficiency including increasing delivery frequency, higher stamina, and the ability to carry more items at once
1 Entire village to explore as you deliver every order
Controls
ESC - Pause
WASD/ARROWS - Move
SPACE - Dash (Select in menus)
SHIFT - Sprint
C - Throw/Place Item
V - Map
Q/E - Scroll Through Held Items
Credits
Gameplay, Music, Art - sam
Art - michelle
Fonts - somepx
Sounds - Shapeform
Status | Released |
Platforms | HTML5, Windows, Linux |
Author | fortythreesam |
Genre | Strategy |
Made with | Godot |
Tags | 2D, Cute, delivery, Ludum Dare 53, Pixel Art, Short, Top-Down |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Xbox controller |
Links | Ludum Dare |
Download
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Comments
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Heyo! The game starts with the "Work complete!" window up and i can't seem to be able to close it, so it ends up covering most screen. Still pretty nice to play though!
Altough maybe too easy? Perhaps making navigation harder through more obstacles or slower off-road speed would make it more challenging? Just a suggestion though.
PS: I was able to close the "Work complete!" window once i was in store, guess that's cause the button's function changes from roll.
Oh and now that i have items, optimising a delivery path using player placed pads seems pretty cool, but idk if it's worth it ;P.
Hey, thanks for playing!
I just fixed that issue haha. Too sleep deprived when uploading. I appreciate that you played it anyway :)
I wanted it to be a chill game where you can play it however you want but yeah I think there could be some improvements to the pads to make it more enticing.